Using unity i have created a working 3D soundtoy and with a interactive design interface. It is a basic white room with a apple mac keyboard in the middle of it, which I modelled in cinema 4D. the users press and letter on there own keyboard and the button on screen lights up and plays a sound. Each sound I recorded and then edited in Audacity before importing it into unity. I've learnt tons from the creation of my 3d soundtoy. For example, I now have an understanding of basic scripting and coding using JavaScript. During the time I spent solving a lot of coding problems I improved my problems solving skills finding new and quicker ways to solve complex problems. Also i learnt about interface design principles and now understand each one in more detail, which helped me when I was creating my interface.
I think the point of this unit was to give us an overall understanding of how interface design works. From this I learnt about interface design principles and how to apply them to my own interfaces, which will help with my work in other units. Also the scripting and coding I have learnt during this unit will help me in the future whilst communicating with programmers.
Overall I am happy with the result and I now have a working and enjoyable soundtoy, even though there were a few things I could of done better, like with the way it looked. I could of made it more appealing by adding more colour or more detail, because at the moment I think it looks quite plane. Also I could of done a better job with the sound editing, so instead of having a slight delay on some of the sounds they start straight away. Next time i work on a project like this I will put more research into coding before hand so I don't spend as much time solving problems and ill also spend more time planning everything out.
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